Studio for Electronic Theatre
summer school in electronic theatre
In addition to our regular teaching at Greenwich, every year SET organises the Summer School in Electronic Theatre. The programme is aimed at students and professionals in the filed of performing and media arts: directors, designers, musicians, choreographers, performers, video/sonic artists…
The programme provides the technical know-how of electronic interaction design and an understanding, through own practice, of the new experience of performative space that accompanies the shift to digital media technologies.
The course is taught by the international team of experts in the field of digital performing and visual arts and media theory.
All students work on a project in which the performers/audience – using their body as a ‘digital instrument’ – take control over the visual and sonic elements of digital scenography (i.e. real space environment that is given shape by the digital content). With their physical actions, voice and gestures, they generate and/or edit video material on the fly, apply special effects in real-time, control the sound, change the colour and amplification of their voice, etc.
During the professional hands-on workshops students learn computer programming environments, such as Isadora and Quartz Composer, sensor motion tracking system Kinect, and how to use iPhone as a control device for sound, video and lighting. The school programme covers these practical elements of digital performance: programming, infra-red camera motion tracking, real-time light/video/sound processing, and creative projecting.
The aim is to offer students the comprehensive know-how that will enable them to programme and control so-called ‘responsive’ or ‘smart’ spaces. The space created in this practice rejects to be defined as either ‘real’, physical space, or ‘virtual’ space, usually associated with digital media. This programme encourages the students to explore, through practice, the nature of this exciting psycho-plastic and psycho-sonic space created as a result of the fusion of different arts and technologies.
During two intensive weeks of the programme, students investigate this newly acquired territory and creative potentials emerging from the established bonds between digital and analogue, sonic and visual, innovative and traditional.
© Studio for Electronic Theatre 2016